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Sigsegv_ says this significant bug has been in the game since its launch in 2007, and while we haven't been able to independently confirm that, it's not hard to find people who have complained about apparent hitbox problems in Team Fortress 2 for years now. The bug was finally fixed as part of the game's February 14 update, as noted by Valve's understated description that they had "fixed an animation bug that would cause the client and server hitboxes to become out of sync."
Once identified, the fix involved changing only a single line of code, though as sigsegv_ notes, "knowing which one line of code is missing, and where, is the difficult part, you might say."Īfter the bug was discovered by Team Fortress 2 Classic mod developer Nicknine last month, sigsegv_ says he cataloged the problem and submitted the bug to publisher Valve. The problem itself stems from a pretty arcane bit of code having to do with the differing orders that " pose parameters" are stored for these sets of character classes. This video illustrates the problem pretty clearly, showing character and hitbox animations that are well out of step. Apparently, after switching from the soldier/pyro/demo/engineer/medic/spy to the scout/heavy/sniper (or vice versa), the character hitbox (that polygonal mesh that determines what area can be hit by a bullet) would start moving significantly out of sync with the visual character model that opponents could see on the server. Over on Reddit, user sigsegv_ lays out how the game would often get confused when a player switched between certain sets of characters in the middle of a match. That is what seems to have happened this week in Team Fortress 2, though. Usually, though, it doesn't take an entire decade for a major bug to be noticed and fixed in a popular game. These days, we're all used to games getting important post-launch patches that fix bugs and change gameplay balance issues that were present in the initial release. This video shows the now-patched bug that caused character hitboxes to sometimes go significantly out of sync with character models in Team Fortress 2.